I love worldbuilding. Most game masters do. But I find it hard to strike a balance between delivering value and having fun. Enter atomic worldbuilding.
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Dungeons & Dragons can be a wonderful experience. But many Dungeon Masters develop a set of limiting beliefs that hurt their games. Let’s look at three of the biggest assumptions hurting your D&D game and how to avoid them.
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I’m fascinated by the opportunities that technology unlocks for tabletop roleplaying game campaign management. Nearly a decade ago, I kickstarted one of the best choices out there. But by 2016, few options (if any) were keeping up with technology. I ranted about it—twice. Since those rants, this micro-industry has taken off. Now...
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Equipment used to be a core concept of Dungeons & Dragons. Buy more stuff so you could use it to delve deeper to find greater rewards. Not so much anymore. Yet tables upon tables of choices remain in the Player’s Handbook. You can make equipment interesting again with a few...
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As Dungeon Masters, we see inspiration all around us. Books, television, movies, music, and much else inspire our games. But often we’re short on ideas when we sit down to build our world or prepare a game session. Let’s look at a simple approach to capture ideas that are there...
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